Pyroflame Update
July 27, 2010
"Pyroflame Resurrection and Traffic Director"
As I am nearing towards the close of a very long summer, I would like to start making games again. Doing so more frequently and regularly than I ever have before, by actually dedicating time of my day to do nothing but work on games. I've come to the point in my life where I know I want to make games for a living, hopefully for some gaming company down the line. For the moment though, building a nice portfolio and providing gas money isn't a bad thing to do at all using Flash. There are several ideas on my plate, things like "Magnet Ball", "Crumbled 3", and "Traffic Director". I definitely want to get involved into mostly platforming type games after Traffic Director, my true passion.
Speaking of which, Traffic Director is still in the same situation as it was on March 11, not much work has been put towards finishing the game. I've in fact lost touch with my artist, but most of the art is basically already done. Just a few things here and there need to be made, some more things coded, designed and polished, then we have a complete game. As soon as it is in a state ready for this, I will be sure to put a working demo in the "Projects" section of my website to possibly get feedback and provide a preview to what is going to be released and sponsored. Until then, please follow me on Twitter or Facebook. While following me, I promise that you will never miss any work I actually preform and complete.
Pyroflame Update
March 11, 2010
"Social Networking and Traffic Director"
I've recently got involved with social networking websites like Facebook.com and Twitter.com, to provide alternative means of keeping track with Pyroflame Games. Speaking of which, you can become a fan on Facebook here, or follow me on Twitter here. I hope to update these websites just as much, if not more, than I update the homepage of my own website. You will never miss anything that has to do with Pyroflame Games while being apart of my Facebook and Twitter page.
Also, I've been working on a new game for a while now in case anyone was wondering. It's from an overhead perspective (or bird's eye view) and will be called "Traffic Director". The basis of Traffic Director will be to prevent car crashes in the center intersection, by clicking cars to stop them or accelerate them. There will also be many items and upgrades to purchase from money earned to help you along the way, and other modes involving other things. I am teaming up with an artist to create this game, it will be my first collaboration. When I feel that it is playable enough, and when I make a tutorial for it, you may see it in the projects section of my website.
Pyroflame Game
February 13, 2010
"Avoidacious"
I wanted to make a fun, addicting, but yet simple game and this is what I got. Avoidacious is an arcade styled game where you must avoid anything and everything that comes your way through all 12 stages except hearts. You have to play it more and more to keep getting better. The longer you survive, the higher score you get to submit to the high score list.
This one took a while to get sponsored, and I may have not got as big as a paycheck as I would have liked; but it still turned out to be a great game for how much work I put into it. In the end, Avoidacious got sponsored by the same sponsor for Crumbled 2, timekillgames.com. That's good to, because they were my main motivation to continue developing the game.
Pyroflame Update
January 22, 2010
"Pyroflame.com got a Facelift"
My website used to not display well with someone using Internet Explorer (why use that horrible browser software anyways? Upgrade to FireFox already.) or a low screen resolution. I've already known this for a while now, but recently I finally tasked myself with making my website compatible with everyone. What we have here now is just that. I changed most of the dimensions of the website from scaling to finite, meaning if you now view Pyroflame.com on a high resolution it won't scale to a smaller size; but this will also keep everything in place where it is supposed to be on the webpages. Changing some of the .css information fixed the problems with Internet Explorer; which was making some text show up in incorrect sizes and displaying incorrect colors.
Pyroflame Game
August 7, 2009
"Crumbled 2"
After much quite contempt, Crumbled 2 is finally released. When I logged on my Newgrounds account after not logging onto it for so very long, there were litterly several messages asking me "Where is Crumbled 2"? Well here it is, very late, but here nonetheless.
What took me so long was finishing the damned boss battle along with some other things, like the menu, etc. All of the levels were finished a long time ago for the most part. Finally though, during the summer I pushed myself to finish it.
When I submitted Crumbled 2 to Newgrounds, it was cheated out of a Daily award by a very nasty string of bad reviews and scores. The second the cut off time for Wednesday dailies came, Crumbled 2's score went rapidly up. Currently, it's got nothing but extremely good reviews and a really nice score. The next day later, on Thursday I find out it would have got Daily 3rd; so I've still yet to get a Daily award on Newgrounds.
Honestly though, who needs silly dailies when you have an awesome sponsor for your game. My awesome sponsor was timekillgames.com. Check them out for sure. The pay check I got from them will beat any daily, ever.
Pyroflame Update
August 7, 2009
"Pyroflame.com is back"
After nearly two years of down time, Pyroflame.com is finally back in action. Now also instead of being called Pyroflame Productions, I am now known as Pyroflame Games ~ as I only exclusively make games anyways, and it's never really much of a "team". It's good to be back, and everything that was previously on the home page, all the news, etc, has been wiped out to begin anew.
What had happened before was that my old host, superfreehost.info (some great free hosting while it was still around) just disappeared out of no where, so that of course followed with my own website. I didn't really feel motivated to find a new host for all this time because I was out of the Flash scene anyways. However, now that I finally finished, and released Crumbled 2 I decided to ressurect Pyroflame.com with it's new free hosting provided by 000webhost.com, an even better host than its predecessor!

